2 genres
You do turn on the radio
4 genres
You know your stuff
6 genres
Ultimate music junkie
Played current genre
Living for the moment
Played 90s genre
Remember the Vengaboys?
Played 80s genre
Not just big hair and shoulder pads
Played 70s genre
Flairs and Cuban Heels
Played 60s genre
Towards the summer of 69?
Played 40s/50s genre
Golden
25 songs correctly recognised
Good
50 songs correctly recognised
Very Good
100 songs correctly recognised
Great
200 songs correctly recognised
Excellent
5 songs in a row
Getting there
10 songs in a row
Now we're talking
20 songs in a row
Sharp
40 songs in a row
Amazing
25 hooks identified
Enthusiast
50 hooks identified
Pro
75 hooks identified
Start
100 hooks identified
Superstar
By playing the #HookedOnMusic game you are exploring the science of songs and helping scientists unlock what makes music catchy. The results have the potential to provide insights into long term musical memory, and may provide therapeutic benefits to Alzheimer's and dementia patients.
Get Ready
Fast data connection required
Time: 03:00
0pt
Get Ready
0pt
3
Time: 03:00
0pt
Thanks for checking out the hook for us,
your opinion will help scientists better understand what makes music catchy
pt
0
Overall points: 0
The Science of Songs
Everyone knows a hook when they hear one, but scientists don't know why.
By playing the #HookedOnMusic game you are exploring the science of songs and helping scientists unlock what makes music catchy.
#HookedonMusic is a citizen science experiment involving Manchester Science Festival, proudly produced by the Museum of Science & Industry, Manchester, in association with the University of Amsterdam. In devising an online game for all to enjoy scientists are harnessing the wisdom of the crowd to understand and quantify the effect of catchiness on musical memory and then predict the catchiest fragments of music. Armed with this knowledge, scientists can devise 'smarter musical thumbnails' to help people remember the content of a song, triggering past memories for those who remember it and helping to form new memories for those listening to the song for the first time.
Our scientists, Dr John Ashley Burgoyne and Professor Henkjan Honing from the University of Amsterdam, will analyse the data to unlock the secret of hooks. The results of the game have the potential to inform and provide insights into what makes music memorable, in particular, what makes music memorable over the long-term and follow up studies could explore whether there are stronger therapeutic effects from choosing catchy music.
FAQs
How was the genre of music picked?
The aim was to get a high proportion of easily recognisable tracks so it was decided to use pop music.
Why are there different decades?
In order to engage a large cross-section of the population there had to be music to suit everyone.
How was the music picked per decade?
The top 50 selling tracks from each decade were chosen, sold during that period.
How much music is there in the system?
There are 276 tracks divided into around 1,000 clips so if you pick the "All" category you can play "Recognise that Tune" over a thousand times before hearing everything.
I keep hearing repeats – why is that?
You will not hear the same clip right after the first. If it sounds similar it would be because it is from another part of the same song. However due to the random selection process you might hear the clip again later in the game.
I seemed to hear a lot of Beatles tracks?
In the 60s category there are many Beatles tracks since the Beatles dominated the charts in the 60s.
Is the game listening to my singing?
The game only uses timing, it doesn't listen to your singing or record it.
How do the points tally with the Achievement section?
There are achievements for all the different genres. How many can you gain?
Why do I have to press the button immediately on recognising the tune?
We are testing the speed of memory recall and so it is vital that you press the button at the moment the whole track is called to mind.
What is the point of the game?
This a citizen science experiment designed to harness the wisdom of the crowd to better understand musical memory and may be used for further research into dementia and Alzheimer's.
The #HookedOnMusic project would like to thank the following partners for their help and support in making this game happen:







With thanks to Fabrice Bourgelle.
#HookedOnMusic is copyright the Museum of Science & Industry and is powered by the science from the University of Amsterdam, Utrecht University and the Netherlands Institute for Sound and Vision. The data from this experiment will be shared publicly with an open access license. No personally identifying information is recorded or stored.
Thanks for visiting our game.
We have noticed that you are currently running an unsupported browser which does not work with our game.
Please upgrade your browser or visit us again on your desktop, tablet, or another mobile device.
Hope to see you again soon.
Thanks for visiting our game.
We have noticed that you are currently running an unsupported browser which does not work with our game.
Please upgrade your browser or visit us again on your desktop, tablet, or another mobile device.
Hope to see you again soon.
Please rotate to portait