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Bronze

Longest run:

Fastest recognition:

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Main Screen Achievements

Achievements

2 genres

You do turn on the radio

4 genres

You know your stuff

6 genres

Ultimate music junkie

Played current genre

Living for the moment

Played 90s genre

Remember the Vengaboys?

Played 80s genre

Not just big hair and shoulder pads

Played 70s genre

Flairs and Cuban Heels

Played 60s genre

Towards the summer of 69?

Played 40s/50s genre

Golden

25 songs correctly recognised

Good

50 songs correctly recognised

Very Good

100 songs correctly recognised

Great

200 songs correctly recognised

Excellent

5 songs in a row

Getting there

10 songs in a row

Now we're talking

20 songs in a row

Sharp

40 songs in a row

Amazing

25 hooks identified

Enthusiast

50 hooks identified

Pro

75 hooks identified

Start

100 hooks identified

Superstar

Scores

What's the hook - How to play

  1. Play each clip by clicking the A or B button
  2. The dial will indicate which track is playing
  3. Listen to both the clips from different parts of the same song (around 15 seconds each)
  4. Decide which is catchier and listen again if you need to
  5. Press submit when you have decided

Help science

logo- MOSI

By playing the #HookedOnMusic game you are exploring the science of songs and helping scientists unlock what makes music catchy. The results have the potential to provide insights into long term musical memory, and may provide therapeutic benefits to Alzheimer's and dementia patients.

Which type of music do you listen to regularly?
Do you play any instruments?
Main Screen

Recognise that tune - How to play

  1. Listen to the clip and press yes the moment that you recognise the track
  2. Hum or sing along (in your head if you wish) from the moment you click yes. The track will mute for 4 seconds
  3. Were you in sync when the track came back in? You have to be accurate to the second
  4. Sometimes it will come back in at the wrong place
  5. Keep playing as long as you can – the more you play the more points you gain

Time trial - How to play

  1. You have 3 minutes
  2. Try and recognise as many songs as possible (music will play from each decade)
  3. When you hum or sing along you have to be accurate to the second
  4. It's all about speed so click yes as soon as you recognise a track

In a row - How to play

  1. Try to recognise as many songs in a row as you can (music will play from each decade)
  2. When you hum or sing along you have to be accurate to the second
  3. As soon as you miss a track, your game will end
?

All Songs

Get Ready

Fast data connection required

Time: 03:00

0pt

?

What's the hook

Get Ready

0pt

?

Get ready
 

3

Time: 03:00

0pt

?

Try to sing along
if you can

Do you know this song?

15

Time: 03:00

0pt

?

Do you really know
this song?

Carry on singing

4

Time: 03:00

0pt

?

Did it restart
in the right place?

Correct

Time: 03:00

0pt

?

Which is more catchy?

Listen to the other clip

Now choose the catchiest

A

B

Select a
clip

Submit

0pt

Results

Thanks for checking out the hook for us,

your opinion will help scientists better understand what makes music catchy

pt

Your score for this round

0

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140

The Science of Songs

Everyone knows a hook when they hear one, but scientists don't know why.

By playing the #HookedOnMusic game you are exploring the science of songs and helping scientists unlock what makes music catchy.

#HookedonMusic is a citizen science experiment involving Manchester Science Festival, proudly produced by the Museum of Science & Industry, Manchester, in association with the University of Amsterdam. In devising an online game for all to enjoy scientists are harnessing the wisdom of the crowd to understand and quantify the effect of catchiness on musical memory and then predict the catchiest fragments of music. Armed with this knowledge, scientists can devise 'smarter musical thumbnails' to help people remember the content of a song, triggering past memories for those who remember it and helping to form new memories for those listening to the song for the first time.

Our scientists, Dr John Ashley Burgoyne and Professor Henkjan Honing from the University of Amsterdam, will analyse the data to unlock the secret of hooks. The results of the game have the potential to inform and provide insights into what makes music memorable, in particular, what makes music memorable over the long-term and follow up studies could explore whether there are stronger therapeutic effects from choosing catchy music.

FAQs

How was the genre of music picked?

The aim was to get a high proportion of easily recognisable tracks so it was decided to use pop music.

Why are there different decades?

In order to engage a large cross-section of the population there had to be music to suit everyone.

How was the music picked per decade?

The top 40 selling tracks from each decade were chosen, sold during that period.

How much music is there in the system?

There are approximately 220 tracks divided into around 1000 clips so if you pick the "All" category you can play "Recognise that Tune" over a 1000 times before hearing everything.

I keep hearing repeats – why is that?

When you're playing any of the games you will not get the same clip, but you might get a different clip from the same track.

I seemed to hear a lot of Beatles tracks?

In the 60s category there are many Beatles tracks since the Beatles dominated the charts in the 60s.

Is the game listening to my singing?

The game only uses timing, it doesn't listen to your singing or record it.

Why are there different sections and do I need to do all 4?

Each section measures different things. You can play as many or as few of the 4 sections as you like.

How do the points tally with the Achievement section?

There are achievements for all the different genres and games. How many can you gain?

Why do I have to press the button immediately on recognising the tune?

We are testing the speed of memory recall and so it is vital that you press the button at the moment the whole track is called to mind.

What is the point of the game?

This a citizen science experiment designed to harness the wisdom of the crowd to better understand musical memory and may be used for further research into dementia and Alzheimer's.

Credits

The #HookedOnMusic project would like to thank the following partners for their help and support in making this game happen:

Manchester Science Festival Logo

Museum of Science and Industry Logo

Wellcome Trust Logo

University of Amsterdam Logo

University of Manchester Logo

Manchester City Council Logo

ReadingRoom Logo

With thanks to Fabrice Bourgelle.

Terms

#HookedOnMusic is copyright the Museum of Science & Industry and is powered by the science from the University of Amsterdam, Utrecht University and the Netherlands Institute for Sound and Vision. The data from this experiment will be shared publicly with an open access license. No personally identifying information is recorded or stored.

Help Science

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40s/50s

60s

70s

80s

90s

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